Simulate Physics and camera detaching

Hello, i want to create pretty simple character’s action - the falling, and standing up. So 1th part is “Set Simulate physics” + “disable movement” works perfect. But i’m stuck because camera detaching from character and not following him, and just flying.

So why “simulate physics” detaching controller from character? And how to turn it back?

kk, i found that in “simulate physics” mesh detaching from capsule. I still can control capsule component.

So, after i notice that i still can to control capsule, i just snap mesh back inside it. Solved.

Where do you get “default mesh tranform” from?