Simplygon SDK is now free for personal use

I got an email today saying they are going to end Simplygon cloud services but in exchange the have updated the SDK license.

The new licenses will be:

Personal, free without any costs for non-commercial use.
Indie, free up-front with a royalty when you are successful. (What defines being successful???)
Title License, our standard per-title licensing for established game studios.
Professional, per-core licensing for professionals outside of the games industry.
Enterprise, standard per-core licensing for companies outside of the games industry, with increased CAD-optimizing capabilities.

This means we can all try out Simplygon in the UE4 editor for free.

I’m thinking this must be a response to UE4.14 having ‘out of the box’ automatic lod generation but in any case, it’s a great time to be an independent game dev!!

I had a look at the license for Simplygon SDK, it’s a 2% royalty on anything past $25,000 per quarter.

Just a word of warning, that ‘out of the box’ solution I suspect may be Simplygon. Installing the SDK on 4.13 gives me the same exact options that the 4.14 out of the box option provides and gives me the same results. Until the full release of 4.14, I would advise avoiding the feature in any commercial products, it may backfire a bit until there’s some more clarity.

You can use the UE4 solution without concern–they aren’t going to add something officially into the engine that would require extra licensing(and not tell you). That’s one of the reasons UE4 exists because UE3 had too many third-party components.

This is what I’m looking at here, with 4.13.2 having the plugin installed by the Simplygon SDK and 4.14 being deleted clean and redownloaded just for the test (it’s also present on a Github build from a few days before the announcement). All I’m saying is, from what I can tell, they look identical. I’m just advising caution until there’s some clarification.

I tried integrating Simplygon but I am unable to carry out UE4 source builds on my computer anymore. I am using Unreal 4.13
I followed this guide to the end and there were no errors.
https://www.simplygon.com/knowledge-base/documentation/unreal-engine-4-integration/standard-integration/getting-started
When I attempted to build my Engine is Visual Studio I ran into these errors which seem to be caused by Simplygon.
errors:
Additionally, the standalone version of Simplygon does not work for me either.

Please assist me in fixing this error being caused.

It looks like the UE 4.13.1 integration is using an older version of the Simplygon SDK and things have changed since then. I started to make some updates last night but I lost the will do and collapsed in a pile of sleep.

I tried with 4.13.0 and 4.13.2 and suffered the same fate both times x_x

The fix is in the 4.14 branch, I believe.

That’s good to know. I will try with 4.14. Thanks!

I tried Simplygon’s cloud processing thing, wasn’t too impressed so opted for Mootools Polygon Cruncher instead. Give the two a trial I say before signing away a potential 2%. I believe Polygon Cruncher operates a node locked license model.

I believe AutoLOD feature of 4.14 is a native feature. It’s mentioned as such on the UE4 roadmap. I dont think simplygon has anything to do with it. Clarification from Epic would be nice though.

Thanks AE_3DFX, That clarifies it. To quote the post in the link provided -

So what is the lates news? was anyone succesfull?

I am having a “D3DCompiler_47.dll is missing” error with Windows 7, when launching UE4 Projects after having installed Simplygon. I checked the source folder for the missing dll and its there. I went and installed the windows SDK 8.1 to acquire a newer version of this file but it is in fact older.

How can I go about fixing this problem?