As far as I know the new feature in 4.14 only works with static meshes - so I’m using the actual Simplygon Integration which is now “free”, on the Marketplace.
@LeandroKanishka2 Unfortunately not. I am pretty sure in the end I just adjusted the Screen Size setting in the LODs so that the mesh would switch to the version with the morph targets at the point that they would become noticeable (And just left the other LODs without morph targets, this was for facial expressions so it was only noticeable when the player was close enough to be seeing LOD0 anyway). In hindsight I suppose it makes technical sense that morph targets wouldn’t work automatically, since the topology is different for different LODs.
DONE !!! FIND IT !!! I figured out, using maya + simpligon, (or the simplygon app stand alone) . If you open the simplygon plugin in maya or the external app, simplygon main software apears. There you can paint vertexs of your mesh witch dont want to reduce poligons, reduce all the other data and save it in a fbx file. Then you have a LOD created without looses vertex of morph target and with reduced tris. This is an old video but can help other people: https://youtu.be/1Qa5vFWx7A8?t=1454 enjoy!