Simply making an NPC walk to one destination after spawning

I want to have NPCs spawning into my level out of sight, the location they walk in from is going to be randomly picked from a set of possible spawn points. They’re all going to walk to the same destination where they will wait for the player to interact with them.

I thought this simple setup would be enough, but it’s not working. I’ve found NPC walking tutorials but they’re all for either randomly walking around the level, walking along a spline, or walking randomly between set waypoints, nothing that I’ve found applicable for this purpose. I’ve got a NavMesh already set up in the area.

NPCmove

There’s should be an option in your NPC’s Blueprint called Auto Posses AI, set it to Placed in World or Spawned
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Thank you, I had it set up as an Actor, I changed it to a Pawn and set the Auto Possess AI to Placed In World Or Spawned. It’s still standing still and not moving to the destination when the game starts though.

Don’t know if this will work, but try connecting a self node to the pawn input.

If that doesn’t work, you could try using this node instead : Move To Location or Actor