Simply bind an UNREAL LIGHT INTENSITY to a DMX-control in !EDITOR-MODE!

Hi there,

we are doing Virtual Production in UE - therefore we cannot use the PLAY/RUNTIME mode.
So anyone knows how to simply bind the Intensity of an e.g. UE-Spotlight to a DMX fixture patch and run this one in EDITOR-Mode without hitting play?
That cant be that hard … I cannot find any tutorials about that :frowning:

Here I am already using the “on fixture Patch Received DMX” and enabled RECEIVE in EDITOR but no luck! It works


when I hit play but not in Edit-Mode? Anony can help please with a Blueprint?

Thanks a lot.

This but only in EDIT-Mode please!