It seems to me that when you simplify a textured model in RC, the texture is lost but it keeps the coloring…
Is it right ?
thanks
Hi BrestScan3D
Yes, you are correct when decimating the UVs are lost like in almost any sw that do simplify-decimation.
the vertex color is transfered even do simplify…
Thanks … it is what I thought…
I was woundering if it would be able to use a decimation technic like the MeshLab filter “quadric edge collapse decimation (with texture)” which decimates the model and keep the texture…
Hi BrestScan3D
yes understand what need to solve but depending on model the simplification can quite heavy change the geometry of mesh so the UVs could get heavy distorted. so its easier to do it from “scratch” per model as get in issues.
still the UNWRAP and txtring is quite fast in latest versions
Hello. I am having one issue with Simplify tool
I managed to downscale the model of the castle from 5mln polygons to 35k polygons. The Problem is - now i have these kinds of artifacts on the windows. The model overall is fine, only the geometry of windows have turned bad. Please, how can i fix this?
Model here- https://p3d.in/6nMLH
Hi Artem, I answered you through the ticket.