Hi. I want to make a simple material blend setup for two textures with their normal maps. I need to create similar effect ( it’s called texture blend based on height as far as I know ) to this seen in 0:11 of this movie https://www.youtube.com/watch?v=MlgvfEicdwU .
I want rocks ( cliffs ) to appear on certain angle of ground, and I want to have grass below, like this one https://docs.unrealengine.com/latest/images/Resources/Showcases/Stylized/Landscape/GrassBlendResult.jpg
I know it can be achieved somehow with “World_Aligned_Blend” function/node
Can someone help me ?