Hi. I want to make a simple material blend setup for two textures with their normal maps. I need to create similar effect ( it’s called texture blend based on height as far as I know ) to this seen in 0:11 of this movie ?v=MlgvfEicdwU .
Your setup should work, you will have to play with the bias and sharpness. Depending on the scale of your landscape the numbers required are usually very sensitive.
Just to get it working, don’t bother with more layers and use alpha out instead of explicit normal. Then you can do the others.
I created this last year (I’ve since refined it), hopefully you’ll find what you were looking for. Not only can you blend between two textures, but you can now (with the new texture sample limit) generate a realistic landscape material based solely on height, angle limit, and randomization.