Simpler way to separate the head from body from a skeletal mesh

You could do, though shadows for the head would be missing.
Otherwise, it’d be fine.

I don’t know - I didn’t make them :slight_smile:
I can tell you that none of the meshes I’ve used for a true first person viewpoint have ever had double sided polys that I know of.
But since they’re not being specifically made with the viewpoint in mind, the issues come from the camera being so close to them.
Or something.