Hi, first of all, i am a totally noob about modeling, and game art in general, i am learing about this, but this is what i need to do now for my project:
I have one skeletal mesh character already rigged. I need show/hide the head in game, but when hide, the head must cast a shadow (a classic True FPS).
So the simpler way i think is to separate the head mesh from the body. The problem is, can i do that without mess the UVs, skeleton rig, etc?
Where can i find some information about how to do this properly?
If someone know a better way to do this, for example through materials and masking, please let me know
Oh, I could use Blender or MODO, I have the trial version of this one but i think i could buy it (the little that i could see was very nice)
thanks and im sorry for my English.