How do you get a trigger to function with gametype none?
I think gametype=none uses simplepawn?
I’ve got a map that works fine setup as gametype=castlegame but not as game type none
How do you get a trigger to function with gametype none?
I think gametype=none uses simplepawn?
I’ve got a map that works fine setup as gametype=castlegame but not as game type none
I think if you use a gametype like simplegame it shoud give the same result.
Thanks OandN but I’ve tried it and it doesnt.
The thing that I’m mystified with is they’re just standard trigger classes that extend the standard “trigger” and send out a line to the log file, I cant understand why they don’t work in either game type none or simple game but work fine in castlegame?
What am I doing wrong and how do I sort this?