SimpleMoveTo and Networking


seems like SimpleMoveToLocation does not properly support replication; Or at least, Navigationsystem is not correctly loaded on clients.

Just create a new TopDown Template Project (Blueprint OR C++) and set Clients to > 1. Movement only works on Listen server.

As i am using navigation for player itself, i cant work around this using some sort of Add Movement Input or similar, but actually need navigation system.


Hey ,

Thanks for report! I was able to reproduce this behavior internally, and entered UE-7365 for developers to look into. I’ll let you know when I see an update on issue. Thanks!