SimpleMoveTo and Networking


seems like SimpleMoveToLocation does not properly support replication; Or at least, the Navigationsystem is not correctly loaded on the clients.

Just create a new TopDown Template Project (Blueprint OR C++) and set Clients to > 1. Movement only works on the Listen server.

As i am using navigation for the player itself, i cant work around this using some sort of Add Movement Input or similar, but actually need the navigation system.


Hey indygoof,

Thanks for the report! I was able to reproduce this behavior internally, and entered UE-7365 for the developers to look into. I’ll let you know when I see an update on the issue. Thanks!