Simple way to do this


  • I want to have an NPC skeletal mesh with say 3 custom animations, I want to play anim1, then anim2 then anim3, then play anim1 again & so on.
    The animations move away from 0,0.
    Can anyone give any pointers how to do this? or point me at an example?
    I’m drowning in documentation…

Animation montages seems the way to go:

ok thankyou

Actually you would be better of using ‘root motion’ and then extending this idea of palindrome animations i wrote a guide to both here: