Hello, I have the following scene which is made up of a simple wall, duplicated with a lightmap uvs.
If you look closely, the parts of the scene that are in shadows have artifacts. I increased the lightmap res to 1024 but still getting these artifacts, I Also set the lightmap res to production.
Here is my lightmap UV:
How can I get a clean seamless wall without modeling a single wall and keep using the smaller segments?