Hi,
Very much appreciate the help. I’ve been struggling to get my variable to replicate, even after following several youtube tutorials step by step.
Here is my blueprint. There is an event tick function that is printing the variable “TurnCounter”, and when I press enter, it should be setting this TurnCounter to 1 for both the Server and the Client.
However, it is only setting it on whichever window I press Enter on, hence it is not replicating, multicasting, running on server, or any of that as far as I can tell
The screenshot below is after I pressed enter on the Server, it shows the value has changed on the Server side, the same thing happens when I press on Client it shows the value changing for the Client.
How can i get the value to change on both? Really hope somebody can help, thanks.