Hi all. I’m trying to get a simple compass working.
I was reading the info at the bottom of this page https://answers.unrealengine.com/questions/272854/best-way-to-make-ui-compass.html
This shows the end result I want. But its done in code and i’m not sure where to implement it via blueprints.
Here is how I’m calculating the angle in my character class.
Character Event Graph…
This is the material I’m using.
This is the setup in the event graph of the Widget Blueprint.
Do I need to bind the image in the widget? I just can’t see how this is done…
Any ideas? This is driving me nuts. It seems like something that should be so simple but I just can’t figure it out.
Thanks in advance everyone!
Any help is very much appreciated.