I’ve been playing with the blueprint, and follow the tutorial on the class blueprint turning ON/OFF the light.
Now I was trying to change it and have an external trigger (no BP) turn on the visibility of a light inside a BP (WallSconce)
On the linked image you can see the wallsconce BP and the trigger. Goal is player going to the trigger turn ON the light.
I might do that wrong but here is what I did so far :
-Add the set visibility inside the construction script of the BP_WallSconce - controlled by variable called “ON/OFF”
-On the level BP, add event OnActorBeginOverlap (TriggerBOX) set ON/OFF from the BP_WallSconce to Bool ON
It trigger and I see in the level blueprint that it move, but not in the Wallsconce BP?
I might do something wrong.
Anybody has an idea to fix this or give me the correct direction to achieve this?
I’m pretty sure I m doing something wrong.