Hello,
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Forgive me if this is the wrong place to put this. I am not looking to anything about rendering or making videos or anything like that. It is a simple texturing question. I use Google Sketchup to make simple things. One very simple thing is, for example, making a can of coke by making a cylinder and simply wrapping it around the can for the middle part of the can. Very easy and straightforward. I get many problems on import. So I was wondering, is there any way , inside the Unreal Engine itself to create a primitive cylinder and to wrap a simple texture around it. Even if it goes around more than just the middle of the can, that is fine also. So I guess the TLDR version might be can I make a cylinder and wrap it (without tiling) around the cylinder to look like a can of a drink. I am aware of this section in the documentation (https://docs.unrealengine.com/latest…cylindricaluvs) but I was looking for a simpler way as I am still having trouble with this. Thank you so much guys.
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My second, and possibly more simple question is how can we use what unreal has unrapped from a model to texture properly. For example, see first the image I uploaded. Can we use that by importing it into a pic program and put the pieces in the right spots? If so, how would I then apply that as you can see in the second image. Thanks!