SIMPLE TASK FOR EXPERIENCED DEV!!

Looking for someone who has an understanding of how lawn bowls behave in real life play. My project is a 3rd person lawn bowls practice simulator. I am building this on my own, using Unreal Engine 5.4. I have a Blueprint for a playing surface 35m in length. I have a basic bowl launch/delivery system setup. I have a bowl actor blueprint, with a sphere for (BowlMesh) simulating physics and projectile movement attached with speed set at 1000. From there I have setup, within the third person character blueprint. Arrow component (AimingArrow). Left mouse button event to spawn actor from class (BowlMesh), Transform, to a get world transform both have had pins split. transform location and rotation both return values from get world transform, variable type vector (BowlSize) set 0.12, 0.12, 0.12 for transorm scale. Target is (AimingArrow). From the return value of spawn actor from class to a branch, condition is a variable type of Boolean (IsBiasLeft?) set to true. Branch then to 2 x set center of mass nodes to create the bias effect, 1 center of mass offset 0.0, -1.0, 0.0 the other set center of mass offset, set to 0.0, 1.0, 0.0. Target of center of mass nodes to return value of spawn actor from class. I also have Right mouse button, to a flip flop to 2 x SET (IsBiasLeft?) Booleans, flip flop A pin to set (IsBiasLeft?) false and the B of flip flop to SET (IsBiasLeft?) True. to change direction of bias. This is working how it should. But bowl is not slowing correctly and is turning 360 degrees on itself when stopping. So behaviour and visual of this is not appealing at all. I am really new to unreal. So please play nice. Would be good to have someone to help me work this out. And to possibly discuss a few more details about what I’m trying to achieve. As this is starting to drive me nuts. I am from Australia, and only able to work on this overnight due to other commitments. So, talking to someone from overseas would work perfectly for the time of day/night I can be online. Thanks in advance…