I’m helpless. I don’t expect you to spoonfeed me every detail on how to accomplish this, and you’ve done a ton already. If you’re up for it, any additional help would be great. Otherwise, I understand. Apparently I just don’t grasp what the process is here.
I’ve started fresh. I created a Level60_Child loot crate by duplicating the base Level60 crate and moving it into my mod folder. I then tried two things: I created a loot table by duplicating the Level60 table and moving it into the mod folder (Put FG_ in front of the name so I’d know which was which), and also tried just changing the loot items directly inside the Level60_Child loot crate blueprint. I then duplicated the PrimalGameData_BP, moved it into my mod folder, and then renamed it to PrimalGameData_BP_FG. Then, I added an entry inside the PrimalGameData_BP_FG file under “Remap Supply Crates”. I remapped both the Level60 and Level60_Double to the Level60_Child.
Here’s what is mind boggling to me. Inside the editor when I test it I get mixed results. Items that are not inside the base loot table for the Level60 crate are spawning (Flak Helmet BPs, Rocket Launchers, etc) in it. However, I’m also getting all the old **** randomly too. I’ve checked the loot tables and all I even had in them was a few entries for testing. When I try to test it locally in-game, the game crashes upon creation. Clearly I’ve completely jacked something up.
Is anyone able to provide any guidance on this? Sorry to be such a noob.