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Simple Stackable Statuses

Hello I’m very new to UE4 and blueprints.
I have to implement statuses of the character’s actions (ex: when the player is approaching to attack and attacking an enemy, a small icon block will appear displaying while the player is attacking and will disappear when they are finished). There will also be other icons depending on the player’s action so they will have to stack and move down the list as they disappear.
I have a small hunch on how to do some things, but any other input and help would be great to hear.