Simple Skill System - ECS workflow

To make my life easier when developing skills, I made a plugin to get the heavy lifting out of the way and I just released it https://unrealengine.com/marketplace…e-skill-system

It doesn’t strictly follow the implementation details of ECS but the workflow still is adding components to entities, and systems iterating on sets of components. It’s not actually limited to skills and it works around regular uproperties so you can use it pretty much how you like. It comes with a few neat features, like resilience to variable frame rate or, in my opinion, good coding practices :).

Now updated with a tutorial video and a 4.26 version