Hello everyone! New to Unreal and Blueprint here, and I’m having a little trouble understanding how to work with it. I’m trying to get a simple AI Movement for NPC cars that move around the city, however, I’m having trouble figuring out how to get it to rotate smoothly on the turns. Here is what I have so far -
It took me a while to figure out that much, and I’m all the help articles I’ve found relating to this aren’t working for me. Could anyone help me out here?
Hey Yun-Kun - thanks for your quick reply! The rotation speeds are set at a basic 45 degree angle (I’m using defaultPawn attached to a custom StaticMesh), and I can’t change them for some reason. If I create a rotator it only rotates constantly, and any change to rotation just creates an immediate effect instead of a smooth one. The way I’ve seen it done is it’s attached to a timeline or some sorts, but every answer I see doesn’t explain how they achieve the smooth turn, it just shows a picture of the blueprint and I am unable to figure it out. Hope this helps you help me!
Hey Yun-Kun, thanks for the swift reply! Unfortunately that didn’t solve the problem for me, it just created a constant rotating object. I just need it to rotate 90 degrees, but incrementally so that it looks like a smooth transition and not a sudden pop to 90 degrees. Hope this helps you help me