I have set the constraints to yz plane and I want a 3d game though with an ortho camera.
Using a Cone for now and simply want it to have thrust with space bar and rotate with A and D. Thrust works with below blueprint, and rotate works with keys, but thrust does not move the Cone in the direction it is pointing when thrusting. This has to be a simple thing, but has me brain frozen. Goal thrust against gravity and thrust in direction ship is pointing all while fighting gravity. Think 1979 Lunar Lander (google is your friend here). What am I missing?
Ok, so some more tinkering and changed to a cube so I could rotate it so the forward (red arrow) was pointing up, then change to forward vector and voila, so far so good.
How’s the hierarchy for this? What are the chances this mesh is not at the root of the actor? You might be rotating the mesh, but the actor stays as is, yet we use its up which never actually changes.
Thanks, I will probably adjust that Mesh to root. As for the Physics thruster, I could not get it to propel only while holding down the space key. I would assume it will thrust in the direction pointing.
Also, position of the thruster was a pain.
I have locked rotation on Y,Z so the cube wont rotate towards or away from camera when it bumps something. Looking for 2D appearance in a 3D scene.
edit: I moved the mesh to the root, now it won’t fly… not my day