Hello, I was curious how real time hair cutting is being done (probably it’s not really hard and resource consuming since mobile games have it)
Example: https://www.youtube.com/watch?v=db3x1Fic_bo
My thoughts: few “hair cards” meshes with different lengths
On collision with the clipper it’s being replace with a shorter version
For gilette shaving → very short hair cards + uv map?
Maybe it could be possible in Groom? Cutting hair by root uv?
Or maybe I’m completely wrong?
Thanks in advance