I have a very simple event and through my searches here I’ve only found complicated solutions to complicated problems. All I want to do is have P_Explosion happen at a random rate. I don’t want it to change location, but that would be okay as well. I just want it to explode randomly within 5 or 10 second intervals.
Thanks for your reply, Fen. My next question is, where can I find “spawn emitter?” When I double-click the effect, I get a window that has a “Delay” selection but I can’t add anything extra:
Just one last question regarding a different fire (VFX_fire)… I have flames on the ground and I want them to grow bigger over 2 minutes. Is that as easy to do in the blueprints? Once I get this done I will be finished with my project.
I have just found “Set Actor Relative Scale 3D” and I will play around with that, I need to figure out how to add that over time. If there is a better method please let me know.