Hi - I’m getting close to a point where I’d like to compile my project (thanks you guys!) and I’d like some information on creating/amending my player to be “walking” rather than flying around. I’ve had a look through some of UE4’s tutorials but this is a vague question & have not found my answer - is anyone able to point me toward a specific tutorial or tip me on how to achieve this?
Anyone have any pro-tips I’ll need to consider before trying to put my project together?