Hello how can I check if I possess that pawn which has a blueprint about its UI. So if I have to break this down.
I have a character system which has different healths and that stuff. And I have to add that to viewport. However, I have two characters at the same time adding it to the viewport so they overlap. I want to check “if I possess the pawn then add it to the viewport.” “If I don’t then don’t add it but function it.”
Later stages I only want this to happen for clients. Because that will be multiplayer but I first have to solve this issue to learn that stuff.
Thank you very much.