Simple question about RTS

Hey there,

I’m sitting on my first RTS / first game ever. I have a quite basic question - my goal is to make sth. similiar to CnC. I used the Top-Down Template. I wonder if I can use the size of the custom characters without running into performance issues if there are many of 'em in the later game or if I should scale the whole thing down? (there will be vehicles, buildings etc…)

Hi, RTS is a very hard game to make especially as the first-ever game. However, back to your question, you need to think of the number of polygons, not the size of the unit.
You can search here on the forum lots of ideas and solutions to make lots of units without issues, like static mesh instancing, etc.
But start with something small first. I have my RTS project for almost 2 years and it is a far cry from finishing Alpha testing.
If you have more questions related to RTS, hit me a message.

Best regards and good luck with your project.

1 Like

Thanks for your answer!

Ok then I will better start with low-poly models.
You make me curious - do you have sth. to show already?

Best regards

You can try my demo WindowsNoEditor.zip - Google Drive