Simple Puzzle Mechanic in UE5

Hi everyone,

I’ve been working on a small gameplay prototype in Unreal Engine 5 – a basic puzzle system where the player needs to activate switches in the correct order to open a door.

I built everything using Blueprints, no C++. The logic is simple but it helped me learn more about event handling, level scripting, and UI feedback.

Next, I’m planning to expand it into a full puzzle room with some light cinematic elements using Sequencer.

Still early, but I’m enjoying the process. Just wanted to share the progress and say thanks to this community — I’ve learned a lot just by reading through your posts.

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Feel free to share! We could alo learn a thing or two.