Yeah, I’m more in it for the experience, not so much the creation of something for practical use (although it could come in handy sometime down the road). I have a tradition of giving myself difficult tasks just so I can learn a lot along the way. Thanks for the answer by the way. I’ll continue looking into the procedural mesh component. I just wasn’t sure if there was some better alternative out there I wasn’t aware of.
Basically the type of project I wanted to make is where you can enter a seed and it’ll generate a map of certain specified dimensions (in other words, the user selects within a range how much the algorithm generates)… then the player can run around on it after it’s been generated. Think of Rust or Minecraft, but really really watered down, to the point where it’s just generating the initial terrain mesh, and nothing else.