Can’t really find anything on this specific question so asking it here:
I want to know if this is possible and, if it is, how to set this up in unreal??
I have a mesh that I wish to have 3 UV sets:
- One for the diffuse texture which is overlapping and ugly as hell
- Lightmap UVs
- Normal map UVs (using a normal map to be shared with all other assets in the scene)
I have everything made and exported from Maya ready to go but not sure how to set this up unreal-side