HI guys,
I know that learning by doing is the worst strategy, but I’m extremely short of time and would like to ask for your help. I’m working on the project of implementation of UE4 into the custom made tracking soft-/hard-ware which is used to experiment animals’ spatial behavior in VR (https://strawlab.org/). Briefly, the character in UE must receive input (position and rotation of the tracked animal) from the server (not server-client replication) and with the movement of the character the viewed environment is projected to an animal.
After some research, we decided to transfer tracking data from the local server to unreal engine via VRPN, using this plugin (GitHub - PjotrSvetachov/VRPNInput: A Unreal Engine 4 plugin to add VRPN input to blueprints.). Basically, on every frame it sends the XYZ coordinates and rotation data to the character and this is the input basically.
As I am absolutely new to UE I would like you to help me with the blueprint (character/level). Since I must be sure that the blueprint is correct and if it doesn’t work then the problem is in the tracker or the server. And with the bleprints I create I am not sure of their correctness at all.
The plugin provides the following nodes which can/must be used:
Thank you for your help in advance!