Simple PickUp Network Ready


im just beating my head against a wall, about a simple PickUp in blueprint, that should be network ready.

on begin Overlap of the collision component of my PickUp im casting to first Person character, this works fine so far.

The Problem is, when im starting in Network mode, with server and several players it casts to all Players, and all Players are collecting the item,

when one player is walking over it. I guess its a beginner question :wink: but i hadnt found a proper answer…

casting to the controller didnt work -.-

Thanks in advance!

Overlaps already replicate, try using a ‘switch has authority’, and doing what you were going to do if it is server.

Simple but awesome! thank you!