Hey guys, I’m working on the logic of a quite simple parkour system (video below). I’m using a capsule component for overlapping events, and a couple of line traces to figure out which root motion-driven animation to play.
Now, the main question is if I should use root motion or keyframe animation for this… I’m not sure I get the advantages/disadvantages of each in this particular case…
Is it possible to use IK to figure each hand and feet position with root motion animations ?
Note that, for now, I’m just using three diferent kind of animations: one for when you climb and there’s a top surface to stand, one for when there isn’t one. And one more for each, when there’s a right/left wall to “help climb up” or whatever. Of each of those I have 3, each with different height, and the blueprint selects the closest anim height to play.
Sorry about the crappy video quality, it seems that screen recording really affects my pc.
Is there a better way of doing this?
Any sugestion/recomendation is really apreciated, and thanks guys.