So I’m trying to set up a blueprint for an NPC that cycles through several animations, plays certain animations when shot, and plays a death animation when health variable is equal to or less then 0. This is just for a simple demo. More of an interactive experience (oculus) so I don’t need any AI or anything complicated.
I was trying to do this with a simple setup in the event graph, using “Play Animation” actions. It almost works for me but I need to add delays after each play or it just skips from one to the next without playing them. And my death animation doesn’t always play correctly, it will sometimes (usually) start to play then just pop to the animation that was previously playing, related to the delays I think.
I’m new to UE4 so I’m sure I’m doing something wrong and this is a round about way to do it.
I started to look into “play montage” to see if that was better but the tutorials i was looking at seemed to be related to playable characters so wasn’t quite sure how to translate it to what i was trying to do. I set up an animation montage but could seem to get it to work in my event graph. Thanks in advance for any help, and hopefully my attached blueprint setup isn’t anything too cringe worthy