Hello, I am making a simple music rhythm game with one lane with multiple spawning notes at random.
It works if I use a single keyboard key for all the notes and destroys the note on bullseye, if note overlaps it, however I would like to have each note assigned to it own key on the keyboard, so player isn’t just pressing one key the entire time.
I have made a blueprint called “masternotes” which holds all the logic for spawning and moving the note along the lane and call child actors to spawn in the other notes.
I am not sure how to assign each note to it own key bind