Simple Music Rhythm game - How to Assign each note as it own key on the keyboard

Hello, I am making a simple music rhythm game with one lane with multiple spawning notes at random.

It works if I use a single keyboard key for all the notes and destroys the note on bullseye, if note overlaps it, however I would like to have each note assigned to it own key on the keyboard, so player isn’t just pressing one key the entire time.

I have made a blueprint called “masternotes” which holds all the logic for spawning and moving the note along the lane and call child actors to spawn in the other notes.

I am not sure how to assign each note to it own key bind

Hello!

I think you are looking to familiarize yourself with the Enhanced Input subsytem. Here is a great tutorial by Ryan Laley (perfect instructor to learn from btw)

Unreal Engine 5 Tutorial - Unreal 5.1 Enhanced Input Actions