So I’ve been looking up about multiplayer. So far it all shows real time character movement etc.
What I’ve got is a racing game, where your ghost is recorded as a time and location array along with the car’s visual in a struct.
What I’m looking to do is to have facebook friends be able to challange their friends to beat their “ghost”.
Do I need to go though and create all that crazy dedicated server stuff? All I really want to do is to send a struct to another player?
What’s the simplest way to do this?