Simple movement blueprint

Hi there. I would like to improve my simple blueprint character movement. I searched the web for some tutorial and failed. Does anyone know how to set movement can so that WSAD is limited to 300 units per one click and QE (turnover) was limited to 90 degrees for clicks?

Heres what I would use for forward/backward movement

I haven’t been able to do the rotation part, though. I’ll tell you if I find out :slight_smile:

great! it works! thank you ! there is still a rotation of 90 degrees

The perfect solution: Someone is able to help me?

You can pretty effectively rotate a character 90 Degrees using a few rotation nodes and adding them to the player’s current rotation. Another, more robust method would involve finding the cross product of the player’s current forward vector X the player’s current up vector. I believe the first will suffice for your current designs.

I created a pawn and your blueprint . The component has only a camera without a spring arm . Rotation does not work. It does not work well with the spring arm . WSAD works. Maybe it is a spring arm configuration or camera?
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