I have a Simple Move to Location in a function, that’s being accessed by a PlayerController Blueprint, and I don’t know what to put in the Controller In node to make the character that’s being controlled move, I always get a error that says SimpleMove failed for “PlayerControllerName”: movement not allowed
can you post a screenshot of your blueprint?
I guess if the node is in the controller ( which seems a bit strange ), then you would need to put a reference to self in there.
For a pawn, I added “FloatingPawnMovement” component to the pawn and “NavMeshBoundsVolume” in the scene. After scaling the nav mesh volume to encapsulate the “navigatable” area, simple move to nodes worked.
For a player character, adding just the navmesh was enough to get it going.
No setup needed for the actual ControllerBP. Just run the simple move to function in your character/pawnBP. Connect a GetController node to the controller input of the simple move node and punch in some coordinates.
Nevermind, I’ve started from scratch and It actually worked just by putting self, as far as I know somehow I’ve recreated a known bug that causes that message to appear.