Simple Move to Location help?

I have a Simple Move to Location in a function, that’s being accessed by a PlayerController Blueprint, and I don’t know what to put in the Controller In node to make the character that’s being controlled move, I always get a error that says SimpleMove failed for “PlayerControllerName”: movement not allowed

can you post a screenshot of your blueprint?

I guess if the node is in the controller ( which seems a bit strange ), then you would need to put a reference to self in there.

For a pawn, I added “FloatingPawnMovement” component to the pawn and “NavMeshBoundsVolume” in the scene. After scaling the nav mesh volume to encapsulate the “navigatable” area, simple move to nodes worked.
For a player character, adding just the navmesh was enough to get it going.

No setup needed for the actual ControllerBP. Just run the simple move to function in your character/pawnBP. Connect a GetController node to the controller input of the simple move node and punch in some coordinates.

Here’s a screenshot of my problem

Nevermind, I’ve started from scratch and It actually worked just by putting self, as far as I know somehow I’ve recreated a known bug that causes that message to appear.