Hello, I am having some difficulty centering a pawn on clicked location using SimpleMoveTo.
My issue stems from using the top down game template:
Within the default PlayerController click-to-move set-up, it uses the navigation action SimpleMoveToLocation.
As such, there is the known issue that SimpleMoveToLocation does not move the character to directly over the clicked location, instead it stops movement once the perimeter of the characters capsule has collided with the clicked location, resulting in the mesh stopping short of the desired location. For example:
So this brought me to various questions on this forum and elsewhere about a workaround that uses an AI controller in order to use the MoveToLocation which requires an AI controller.
However, I have not seen any complete examples and have been unable to fully grasp the idea.
for example: Help with Point Click Movement Please
I was hoping someone could point me in the direction of a simple fix, or some examples of the aicontroller method using the default top down template.