“Custom Event” in “Character Blueprint” choose “Run on server” have “reliable” checked
This does not work. When call that function on client, the controller on server will fire instead on client. That make character (not control by client) of server move. Even I test on virtual machine and connected via Steam. When replace node “Get Player Controller” with “Get Controller” will fix that issue. But then client not replicated movement. Only capsule move.
