Simple Move to Actor not working?

Hey guys. I’ve set up a fairly simple AI for my game. It seems to be working, for the most part. It’s set up so that, after a certain amount of time, it will start moving towards the player. It seems to work, but only if I build the paths before loading the game in the PIE. If I don’t build the paths first, it just doesn’t move at all, regardless of whether or not I changed anything in the map since the last time I built the paths. Point is, it doesn’t seem to work unless I build the paths every single time I go to play the game. Any idea why?

Navmesh construction can be a little dodgy sometimes with playing in the editor but definitely seems strange that it would do it every time. I often get it the first time I have opened up the editor which you can fix by just moving the navmesh volume, or you can go into the project settings and enable the rebuild at runtime which might solve your problem.