Hi there,
is something like this
possible in Unreal?
It could be possible, it’s not really that complex, All that is is a script for Unity which automatically updates the FBX file whenever it’s changed, and then a simple plugin for Maya that adds the menu option to export to the correct location in your Unity project.
They’re working on a more complex solution though that can export an entire scene+convert materials, but it’s currently just for 3ds Max.
Ok, thank you. What’s the workflow in Unreal right now? Does the engine detects if I changed something on a Maya/FBX file and Unreal reimports it automatically?
Yes, you can have it automatically monitor for a file change: Auto Reimport | Unreal Engine Documentation
Sounds great. Is there a reason why this isn’t enabled by default?
It probably has a performance impact if it’s automatically monitoring folders and it would slow down the editor when it’s updating. Also, you have to direct it where to look for the files if it’s not saved within the project content folders.
Ah ok, understand. Thank you