IA_Glance is an input action that triggers the camera to look behind the player, the issue is when the player looks around when IA_Glance is active the camera direction is also set when you release the IA_Glance button, it also allows the player to look around.
I would like to remove the ability to look around when using IA_Glance
I would like to make any camera direction that you exit IA_Glance with to not make it the forward facing camera direction, I want them both to be centered
It locks the movement but it still captures the direction the player is looking before it looks backwards and then applies that same direction, so if I look up when Iām running forward and look back I will be look up when looking back