Blueprint noob here. After developing with Unity for 3 years, I’ve decided to switch to UE4. So now I’m just learning to use blueprints.
My blueprint is simple. All it does is takes a keyboard input (J) and then changes the location of the actor to (0, 180, 20). Since the blueprint is part of the actor, the target is set to “self”. However, this doesn’t work.
It works fine when I use “Event BeginPlay” instead of the keyboard input J, but that happens at the beginning of the game (not what I want).