Simple "inventory" blueprint help

hey people !
I just need to make a basic action with widgets blueprints.
I want to create a store page and a player inventory.
The items in the store are random generated. (i got a array of item in my game class).

I just need to :
When i click a item in the store page / delete the item in the store widget page / add the item in the inventory player widget page.

(I use master blueprint to create my items slots)

there are alot of tutorial for complex and big inventory. I didnt success to find what i need :frowning:

just need a hint,
what i need to get there ?

i dont need full answer, just the blueprint logic :slight_smile:

try this. the player need a inventory array when you click a item in store pass the info to player inventory array and “refresh” the inventory player widget page.

+1 to erWilly

Store

  • Player selects item (if you’re using a button, you could connect to the ‘OnClicked’ event)
  • Add that item information into a player inventory data structure
  • Remove the selected store item from your store data structure
  • Refresh Store items (which will delete the item you selected)
  • Emit a custom event to let your UI know the underlying data has changed & it needs to refresh

Player Inventory

  • Receives custom event and refreshes (using the player inventory data)