Hi, maybe these are many questions in one post, but they are very simple and the current documentation is not very clear. I think they are good questions for a beginner in UE (including me).
- In the Scene Outliner, there is anyway to group objects like folders? In Unity, for example, you just create an empty game object and put everything in. There is something similar for organization?
- About BSP and Level Creation. The content you create with it, is usually ready for a game? Do games use BSP created levels + mesh leveles? Or BSP is suitable only for prototyping?
- There is any kind of tutorial / manual on how to deploy a build?
- There is anyway to import entire folders to project assets? Seems like folders are not acceptable, but thats pretty unpractical, for example if you have hierarchy of folders with textures to import
Those are my noob questions for now, thanks all!
Hi ,
I did some digging and this is what I’ve found:
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We do have folders for the Scene Outliner in the works and it should be out in a future iteration.
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When it comes to BSP’s, it is best to have as few as possible by the end of it. You can use them, however generally they are utilized primarily for blocking a level and get replaced with static meshes whenever possible. Here is a video that I highly recommend for learning about BSPswww…com/watch?v=XDsJOFyxMnw&index=26&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE.
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Here is the link to the mobile development page for help deploying your buildsdocs.unrealengine.com/latest/INT/Platforms/Mobile/index.html
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With importing entire folders what you can do is create the folder inside the editor, then when you open the import option, open your folder and select all files you want to import. It will import them all at the same time.
I hope this helps!