Simple helicopter movement physics

Simple helicopter movement physics mainly using interpolation. The system focuses on using interpolation to create decently realistic movement for the helicopter independent
of actual physics simulation. No Behavior tree or AI-controller is involved. The Helicopter merely seeks the destination ( for now )

References are mostly observation of how helicopter does pitches/yaws and sometimes slight roll.

NOTE : Ignore the pendulum boxes . they’re a pain to tweak.

nice!! What if you simulate physics in those boxes?

BF FTW!

Sigh… You’re right. Many pointed about that boxes.its severely distracting and ruin a good old vid demo.

The unlike the helicopter boxes are simulating real physics but the value has been adjusted the entire night with no success. They’re still weird in one way or a other

Very cool Frozenfire! I would love to see this implemented into a future project. Keep up the great work!