Hi all,
I have a mesh that use tessellation and diplacement that works great but is a bit too heavy.
I would try to make a material like the starting-content-cobblestone but i am stuck in understanding it,
is really complex and repeat a lot of nodes for every layer with different parameters that its a bit creazy.
I would like to use a simpler heightmap to duplicate the texture at diffferent height to obtain some pillars of different height.
i would really appreciate a simple and managable way
thank you for your time