Simple Game uses too much Power/Render Problems

Like stated above you have to really optimize things, without going into source code optimization a few things you can do at the editor/BP level are:

  • use soft references wherever possible
  • use LOD
  • miinimilize poly count and texture size as much as possible
  • use level streaming
  • use as little actor ticks as possible
  • bake static shadow

There’s is more you can do at the BP and editor level but these are a great starting point